Nicolas Bertoa is a seasoned developer currently serving as an SME Level 4 in Unreal Engine C++ at Sony R&D within Globant, where they focus on game prototype development and VR applications. Previously, at DreamWorks, Nicolas held various roles, including Architect C++ and Senior C++ Developer, contributing to the Next-gen animation tools used in films like How To Train Your Dragon 2. They began their career as a Software Engineer Intern at Intel Corporation, where they gained valuable experience in code signing and application development. Nicolas earned a Bachelor’s degree in Computer Science from Universidad Nacional de Córdoba and holds a Bachelor’s degree in Humanities from Colegio Nacional de Monserrat.
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