Adrien Bain is the Principal Gameplay Engineer at GOALS, where they focus on developing an in-house ECS engine in C++. Prior to this, Adrien held several roles, including Senior Programmer at PlayStation London Studio, where they optimized engine systems for notable VR titles and other games. Adrien has also contributed to projects at Electronic Arts and Ignition Entertainment, showcasing expertise in rendering and systems programming. They are currently pursuing a Master's degree in Structural Engineering at the University of Glasgow.
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