Johan Ismael is a skilled Creative Technologist and Generative Artist with extensive experience in software engineering, VR development, and iOS programming. Beginning a career as a Junior Project Analyst at faberNovel, Johan transitioned to various roles, including Software Engineer at Facebook and iOS Graphics Engineer at Eyegroove, where expertise in GLSL shaders and graphics development was honed. Johan further contributed as a Teacher Assistant at Stanford University, engaging in iOS and web applications courses. Currently, Johan operates johan.studio, focusing on generative art and rapid prototyping, while also serving in a significant role at Google Labs UX team. Educational qualifications include a Master of Science in Computer Science from Stanford University and an MSc in Management from HEC School of Management.
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