Jeremy Robins

Audio Director at Gunfire Games

Jeremy Robins is an audio director who has worked on video games for over a decade. Jeremy started their career as an audio engineer at 3 Dog Studios, where they worked on sound design for two years. Jeremy then moved to NCSOFT, where they worked as a senior sound designer for five years. In this role, they were responsible for creating the sound effects and music for games such as Lineage II and Guild Wars. Jeremy then moved to Vigil Games, where they served as audio director for five years. In this role, they oversaw all aspects of audio production, from sound design to music composition. Jeremy then moved to Bioware, where they worked on the Dragon Age franchise for one year. After that, they joined Gunfire Games, where they have been working as audio director for six years. In this role, they are responsible for all aspects of audio production, from sound design to music composition.

John Pearl, Colin Bonstead, and Jeremy Robins work together as the design, technical, and audio directors, respectively.

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Previous companies

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Timeline

  • Audio Director

    Current role