Nicolas Fikac started their work experience in 2011 as a Game Designer at Vigil Games, where they were responsible for placing quest items, world objects, and secrets throughout the game. Nicolas also collaborated with the Art team to implement mini-maps into the game engine.
In 2013, they joined Crytek USA Corp. as a Designer, where they wrote design documentation on creatures and implemented their behaviors. Nicolas also set up and implemented weapons, pick-up items, and abilities for characters. Additionally, Nicolas was responsible for setting up player move states and controls.
Nicolas then moved to Red Fly Studio in 2014 as a Designer before transitioning to Gunfire Games later that year as a Principal Designer. However, specific details of their roles and responsibilities at these companies were not provided.
Nicolas Fikac began their education at James Bowie High School HS from 1998 to 2002, where they earned their High School Diploma in the United States. Nicolas later pursued higher education at Austin Community College from 2008 to 2011, completing their Associate of Arts and Sciences (AAS) degree in Video Game Design.
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