Halfbrick
Georg Graf is an experienced game developer with a strong background in technical and artistic roles across the gaming industry. Currently serving as a Game Developer at Halfbrick since August 2021, Georg previously held positions as Technical Director at Method Studios, Lead Technical Artist at Mackevision, and Senior Realtime Developer in various projects, showcasing expertise in Unreal Engine 4 and Unity3D development, along with advanced skills in mesh editing, animations, shading, and pipeline development. Notable contributions include core programming in Mono and C++, environment design, and development for platforms such as PlayStation 4 and Xbox One. Georg holds a Bachelor of Applied Science in Online Media from Fachhochschule Furtwangen and has completed A-level studies in Information Technology.
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