A master of visual storytelling with over 25 years of expertise, creating dynamic visuals for gaming companies and corporations. Since 1999 he has been designing, storyboarding, animating, and bringing to production final graphics for over 14 published AAA titles including Tomb Raider, Square Enix, and Nintendo flagship products.
At Hannah, he is instrumental in designing the visualization tools that display granular, lane-level traffic information for cities and public agencies. The mapping elements he has created for Hannah are more accurate than any GPS-based solution on the market.
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