Amy Hua

Tech Artist II at Hardsuit Labs

Amy Hua has a diverse work experience in various artistic roles. In 2015, they worked as a Prop/Environment Modeler and Rigger at Black Banshee Studios. From 2015 to 2016, they served as the Art Lead at CelleC Games, where they organized meetings and managed projects. In 2016, they interned at Full Sail University User Experience Lab, assisting with tasks related to datalogging and video editing. Later that year, they worked on an art contract at Dynamic Attractions, participating in media screen and set design for unreleased theme parks. In 2017, they worked as a Pixel Artist at Black Banshee Studios and as a Freelance Artist at MomoIro Software LLC, where they handled various artistic responsibilities for small indie studios. From 2019 to 2020, they worked as a Billing Manager at JADE SPRING WELLNESS CENTER. In 2020, they returned to Hardsuit Labs as an Artist, specializing in Mascot Design and creating social media and internal use images. Finally, in 2022, they became a Tech Artist 1 at Hardsuit Labs. Throughout their career, they have gained proficiency in software such as Maya, Photoshop, Substance Painter, and Unity.

Amy Hua completed their education history with a Master of Science (MS) degree in Game and Interactive Media Design from Full Sail University in 2015-2016. Prior to that, they earned a Bachelor of Science (BS) degree in Game Art from Full Sail University from 2013 to 2015. Amy also obtained their High School Diploma from Atlantic City High School from 2009 to 2013.

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