Hardsuit Labs
Josh May has a strong work history as a software engineer, with experience in various roles and companies. Josh began their career at Zetec as a Contract Software Engineer, where they reworked networking components for their data acquisition software. Josh then moved on to Zombie Studios, where they held multiple positions including Lead Engineer and Software Engineer. During their time there, they played a key role in implementing a server backend and online subsystem for free-to-play games, as well as developing tools for managing database content. Josh later joined Fun Bits Interactive as a Programmer and Senior Programmer, working on titles such as Fat Princess Adventures and HALP!. Their responsibilities included implementing platform support, driving memory optimization efforts, and developing platform services. Most recently, Josh has been working at Hardsuit Labs as a Senior Engineer and is currently serving as the Lead Engineer.
Josh May attended DigiPen Institute of Technology from 2006 to 2010, where they obtained a Bachelor of Science degree in Real-Time Interactive Simulation. Their field of study was Computer Science.
Hardsuit Labs
Hardsuit Labs was founded with the same goal as every other game development studio that has ever existed to make great games. It takes talented, driven people to make great games. Here at the Lab, we work hard to create and to maintain an environment that not only attracts those people and keeps them here, but that allows them to thrive and to dowhat they do best – to make great games. It’s not always as easy as it sounds, but it really is that simple.