Kael Hammond

Senior Technical Designer at Hardsuit Labs

Kael Hammond has a diverse work experience in the gaming industry. Kael started their career at Eastern Washington University, where they served as a Police Cadet Sergeant from 2006 to 2010. Kael then joined Volt as a TA1 at Microsoft Game Studios GTO, where they primarily tested gameplay issues related to network connectivity. Kael also worked on projects involving Kinect and Halo Reach. In 2010, Kael joined Sucker Punch Productions as a QA Test Engineer. After that, they worked at CompuCom as a TA2 MGS GTO for 343 industries. Kael then joined Zombie Studios in 2012, where they progressed from a Production Assistant to an Associate Producer and then to a Producer. Their roles at Zombie Studios involved overseeing and managing various aspects of game development. Their most recent position is at Hardsuit Labs, where they have worked as a Producer and is currently employed as a Technical Designer.

Kael Hammond attended Eastern Washington University from 2005 to 2010 and earned a Bachelor of Science degree in Criminology during this time.

Location

Bellevue, United States

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Hardsuit Labs

Hardsuit Labs was founded with the same goal as every other game development studio that has ever existed to make great games. It takes talented, driven people to make great games. Here at the Lab, we work hard to create and to maintain an environment that not only attracts those people and keeps them here, but that allows them to thrive and to dowhat they do best – to make great games. It’s not always as easy as it sounds, but it really is that simple.


Employees

51-200

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