Hardsuit Labs
Liz Starr has a diverse work experience spanning various roles in the gaming industry. Liz started their career as an Office Administrator at Trendwest Resorts, where they gained skills in Microsoft Office applications and handled incoming phone calls. Liz then worked as a Help Desk Technician at UNLV, providing customer service and technical support to students and faculty.
In 2009, Liz joined Petroglyph Games as an Associate Producer. Liz had technical responsibilities such as JIRA administration, configuration management, and build packaging and deployment. Liz also had production responsibilities, including interfacing with the publisher, tasking and scheduling, and organizing interdepartmental meetings.
From 2012 to 2013, Liz worked as a Customer Service Representative for Nintendo of America at Parker Staffing Services. Their responsibilities included providing online connection support for Nintendo systems and troubleshooting network issues.
In 2013, Liz joined Zombie Studios as a Producer, where they facilitated communication with internal and external developers, reviewed milestone submissions, and maintained asset pipelines for timely delivery.
Currently, Liz works at Hardsuit Labs as a Senior Game Producer, where they oversee the production of games and manages key production aspects.
Overall, Liz Starr has a strong background in game production and a demonstrated ability to handle both technical and production responsibilities.
Liz Starr attended Foothill High School from 2000 to 2004. No degree or specific field of study is mentioned. Additionally, Liz has obtained a certification in JIRA Training from Atlassian, though the specific month and year of obtaining the certification are not provided.
Hardsuit Labs
Hardsuit Labs was founded with the same goal as every other game development studio that has ever existed to make great games. It takes talented, driven people to make great games. Here at the Lab, we work hard to create and to maintain an environment that not only attracts those people and keeps them here, but that allows them to thrive and to dowhat they do best – to make great games. It’s not always as easy as it sounds, but it really is that simple.