Hardsuit Labs
Nathan G. has extensive work experience in the field of software engineering. Nathan started at DigiPen Institute of Technology as a student from September 2009 to May 2013. In 2012, they worked as an Office Assistant at Mattson Macdonald Young Structural Engineers, where they helped with office reorganization and provided support to the staff. Nathan then joined Zombie Studios as a Software Engineer from September 2013 to January 2015. Most recently, they worked at Hardsuit Labs, starting as a Software Engineer from January 2015 to July 2019, and later promoted to the role of Lead Engineer in July 2019.
Nathan G. obtained a Bachelor of Science (B.S.) degree in Computer Science in Real Time Interactive Simulation from DigiPen Institute of Technology. Nathan enrolled in this program from 2009 to 2013.
Hardsuit Labs
Hardsuit Labs was founded with the same goal as every other game development studio that has ever existed to make great games. It takes talented, driven people to make great games. Here at the Lab, we work hard to create and to maintain an environment that not only attracts those people and keeps them here, but that allows them to thrive and to dowhat they do best – to make great games. It’s not always as easy as it sounds, but it really is that simple.