James Heys is an experienced digital engineering professional with a strong background in platform and game development. Currently serving as Director of Digital Engineering at Hasbro since February 2013, James focuses on developing and maintaining platform tools and applications using various technologies, implementing features with best practices and modern frameworks. Prior to Hasbro, James held the position of Director of Flash Development at Majesco Entertainment, leading client-side game development and collaborating on notable titles. Additional roles include Senior Flash Developer at Quick Hit, Inc., where James integrated innovative multiplayer and coaching simulations, and Flash Developer at PermissionTV, specializing in video delivery environments. James's earlier career also encompasses various technical design and web development roles, with a formal education from the School of the Museum of Fine Arts.
This person is not in the org chart
This person is not in any teams
This person is not in any offices