Marco Williams

Marco Williams is an experienced professional in the gaming and technology industry, currently serving as the CEO and Unity 3D Developer at Hashbang, Inc. since November 2011, where game development and interactive experiences are the focus. Previously, Marco worked as Technical Director at East Side Games, leading game development projects, and held various roles at Microsoft between January 2018 and October 2021, including Senior Technical Partner Engagement Manager and Senior Program Manager for PlayFab. Prior to that, Marco was Head of Developer Tools at PlayFab, and has experience as a Software Engineer at NTN Buzztime and IT Manager at Global Electronic Technology, alongside a foundational role as a Senior Coldfusion Application Developer at Equator, LLC.

Location

Edmonds, United States

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Hashbang, Inc.

Welcome to Hashbang, Inc. We are a Seattle Indie game studio that brought you Gravi, Obslashin', Mage Guard : The Last Grimoire, and Primal Carnage Assault. Founded in 2013, we kicked off as a small 4-person team in a garage, fueled on caffeine and imagination. That same year we launched our first game, Gravi, found on Steam and the Ouya micro-console. We have grown immensely since then and now service customers ranging from small Indie game studios to large AAA companies. Hashbang, Inc. specializes in fun and engaging mechanics, scalable back-end systems, client SDK development, and multiplayer networking. At Hashbang, we pride ourselves in our family culture: bringing people together through play. We see each game we develop as a new opportunity to learn, grow, and connect with our players and development partners.


Employees

11-50

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