Hashbang, Inc.
Mark Jenkins is a seasoned professional in the fields of modeling, animation, and rigging, currently serving as a freelance modeler and animator at The Regressor since February 2013. Alongside freelance work, Mark has been a rigger and animator at Hashbang Games since February 2017, contributing to character rigging and animation. Mark's experience also includes working as a ramp agent for Delta Air Lines since November 2011, where responsibilities involve loading and unloading bags from airplanes. Previously, Mark held the position of lead animator, modeler, and rigger at Pumpkin Interactive from February 2014 to December 2015, focusing on character modeling for a social farming simulation MMO. Mark's early career includes a role as a game advisor at GameStop from September 2011 to July 2013, promoting game sales. Mark holds a Bachelor of Fine Arts in Game Development from Savannah College of Art and Design, earned in 2011.
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Hashbang, Inc.
Welcome to Hashbang, Inc. We are a Seattle Indie game studio that brought you Gravi, Obslashin', Mage Guard : The Last Grimoire, and Primal Carnage Assault. Founded in 2013, we kicked off as a small 4-person team in a garage, fueled on caffeine and imagination. That same year we launched our first game, Gravi, found on Steam and the Ouya micro-console. We have grown immensely since then and now service customers ranging from small Indie game studios to large AAA companies. Hashbang, Inc. specializes in fun and engaging mechanics, scalable back-end systems, client SDK development, and multiplayer networking. At Hashbang, we pride ourselves in our family culture: bringing people together through play. We see each game we develop as a new opportunity to learn, grow, and connect with our players and development partners.