Julien Lallevé is an accomplished software and tools architect with extensive experience in game development. Currently serving as the Tools Architect at Haven Studios Inc since August 2021, Julien is responsible for defining the technology vision for the tools and content pipelines on the game Fairegame$. Prior to this role, Julien worked at Electronic Arts from May 2017 to July 2021, holding positions such as Senior Software Developer and Lead Tools Software Developer, contributing to projects like the Dead Space remake and managing a team on a new AAA action-adventure title. Julien's career commenced at Ubisoft Montréal from February 2009 to April 2017, where work included major titles such as Watch Dogs and Far Cry 5, focusing on character systems and production pipelines. Educational background includes a Master's degree in Computer Science from Paris-Sud University and additional studies at San Francisco State University.
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