Olivier Couture is a Graphic Technical Director with extensive experience in the gaming industry. He has worked at Ubisoft Montréal for over 15 years, overseeing graphic direction for games like RainbowSix Siege and Splinter Cell. Olivier has expertise in map production, tool design, GPU/CPU profiling, and optimizing graphic content for various platforms. Additionally, he has experience as a Level Artist and 3D Modeler, showcasing his diverse skills within game development. Olivier also has a background in teaching, having worked as a part-time teacher at the NAD School, where he instructed students in in-game environment art and Half-Life 2 SDK usage. With a background in fine arts and a strong foundation in game development, Olivier Couture brings a wealth of knowledge and expertise to the gaming industry.
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