Sébastien Leclerc is a Staff Engine Programmer at Haven Studios, currently working on an unannounced online GAAS Unreal 5 project. With over 20 years of professional C++ experience, they have specialized in multithread programming and optimization, demonstrating extensive knowledge of hardware and related APIs. Prior to their current role, Sébastien held positions at Electronic Arts and Ubisoft Montréal, where they contributed to significant projects like Army of Two and Watchdogs. They obtained a Master’s in Software Engineering from Université de Bordeaux and have also earned degrees in Computer Science from Université du Québec à Chicoutimi and Université de Caen Normandie.
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