Havok
Cian O Reilly is a seasoned 3D Generalist with extensive experience in asset creation for the gaming industry, currently employed at Havok since April 2009. Cian's professional background includes roles as a 3D Modeller and Texture Artist at Brown Bag Films, PixelBrick Ltd, and 3D4 Medical.com, where detailed set production and medical imagery were primary focuses. As Art Director at Nugeneration Games Ltd, Cian oversaw all artistic production aspects of video games. Cian's career began as a 3D Artist at Rare Ltd, encompassing animation, environment and character modeling, and concept art. Cian possesses a degree from Ballyfermot Senior College, attended from 1994 to 1998.
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Havok
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titlesincluding top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One and Xbox 360; PlayStation 4, PlayStation 3, and PlayStation Vita; Wii U; Windows 8 (Desktop, Tablet and Phone); Windows 7; Android; iOS; Apple Mac OS and Linux.Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Tokyo, and Germany.