Jonas Gaulia is an accomplished technical animator with extensive experience in various roles across the gaming and animation industries. Currently serving as a Technical Animator R&D at Eschatology Entertainment since February 2023, Jonas previously held the same title at FragLab, where leadership was provided for the Lumberyard Game Engine project for Amazon. Prior roles include Senior 3D Animator at Timecode, focusing on character rigging, skinning, and facial animation, and 3D Generalist at 3drt Art Group, managing full product development cycles and freelance artists. Additional experience includes working as a Senior 3D Artist at Electronic Paradise on WW2 FPS projects and various design positions in advertising and publishing from 1998 to 2003. Jonas holds an education from Vilniaus Kolegija/University of Applied Sciences.
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