High Moon Studios
Jeremy Wiuff is a highly experienced game designer with a focus on technical design and gameplay mechanics. Currently serving as the Lead Technical Designer at High Moon Studios since January 2017, Wiuff oversees the development of gameplay mechanics for single-player and third modes. Previous roles at Avalanche Software included Senior Game Designer, Mechanics Designer, and Associate Mechanics Designer, where responsibilities involved designing and implementing levels and sequences using Maya and visual scripting. Early career experiences include working as a Writing Consultant at Whitworth University, aiding students in their writing processes, and as a Student Researcher. Wiuff holds a Master of Interactive Technology in Digital Game Development with a concentration in Level Design from Guildhall @ SMU and a Bachelor of Arts in Computer Science from Whitworth University.
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High Moon Studios
Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Modern Warfare, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 100 people in Carlsbad, CA, a seaside city in San Diego County. Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life. High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.