High Moon Studios
Julian Richter is an experienced QA Analyst currently at High Moon Studios since January 2021, where responsibilities include performing daily smoke checks, collaborating with testers to identify issues in multiplayer playlists, and providing detailed feedback during playtests. Prior to this role, Julian served as a QA Tester at Sony from September 2017 to December 2020, contributing to over seven PlayStation and PS VR titles, mentoring new testers, and ensuring compliance with TRC standards. Notable works include critical contributions to "God of War," "Marvel's Spider-Man," and "Demon's Souls," where Julian played key roles in issue identification, automation testing, and task delegation for testing teams.
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High Moon Studios
Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Modern Warfare, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 100 people in Carlsbad, CA, a seaside city in San Diego County. Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life. High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.