Kexin Yang

Lead Lighting Artist at High Moon Studios

Kexin Yang is a seasoned lighting artist with extensive experience in the gaming and digital arts industries. Currently serving as Lead Lighting Artist at High Moon Studios since June 2021, Kexin has played pivotal roles in projects such as Call of Duty Warzone 2.0 and Call of Duty Vanguard, where responsibilities included leading lighting teams, authoring lighting assets, and optimizing technical lighting for in-game environments. Prior experience includes a tenure as a 3D Artist at Houzz, delivering high-quality product renderings and leading Unity scene developments, as well as roles at AAU StudioX, focusing on lighting and look development. Kexin holds a Master of Science in Digital Arts from International Technological University and a Bachelor of Fine Arts in Animation from Academy of Art University.

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