Kexin Yang

Lead Lighting Artist at High Moon Studios

Kexin Yang is a seasoned lighting artist with extensive experience in the gaming and digital arts industries. Currently serving as Lead Lighting Artist at High Moon Studios since June 2021, Kexin has played pivotal roles in projects such as Call of Duty Warzone 2.0 and Call of Duty Vanguard, where responsibilities included leading lighting teams, authoring lighting assets, and optimizing technical lighting for in-game environments. Prior experience includes a tenure as a 3D Artist at Houzz, delivering high-quality product renderings and leading Unity scene developments, as well as roles at AAU StudioX, focusing on lighting and look development. Kexin holds a Master of Science in Digital Arts from International Technological University and a Bachelor of Fine Arts in Animation from Academy of Art University.

Location

San Diego, United States

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High Moon Studios

Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Modern Warfare, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 100 people in Carlsbad, CA, a seaside city in San Diego County. Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life. High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.


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51-200

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