Kelsey Homann is an experienced Intermediate Modeling, Surfacing, and Texturing Artist at ICON Creative Studio since December 2016, with prior roles at Electronic Arts as an Associate Modeler and Lighter for FIFA 16 and FIFA 17. Kelsey has a comprehensive background in 3D modeling, lighting, and texturing for AAA games, showcasing skills in creating detailed stadiums and realistic lighting effects. Experience includes translating 2D concepts to 3D models at Rainmaker Entertainment for Barbie: Spy Squad and contributing to various titles at Electronic Arts, including FIFA 14, World Cup 14, and NHL 15, with specific achievements in bug fixing, environment creation, and supervising outsourcing. Kelsey began the career as a CG Generalist at Anthem Visual Effects and has a Diploma in 3D Modeling for Animation and Games from The Art Institute of Vancouver.
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