Chris Swiatek

Chief of Product / Co-Founder at ICVR Interactive

Chris Swiatek began their career in 2010 at the University of Southern California Enrollment Services Department as an Information Technician. In 2014, they joined ZQGame Global as a Project Manager, Assistant Producer, Community Specialist, and Community Management Intern. In 2016, they co-founded ICVR, a full-solution software development studio, and took on the role of Chief of Product. At ICVR, Chris specialized in Unreal Engine & Unity and created content for all platforms with a focus on VR/AR and other emerging tech. At ZQGame Global, they worked closely with an external development team and internal art team to develop Keep Craft, which was selected by Google to be featured on their Early Access platform. Chris was also responsible for task management through JIRA, UI & UX design, gameplay and tutorial design, user testing and FTUE analysis & optimization, monetization and retention design & optimization, art direction and art pipeline management, managing the project's dev blog and PR, and QAing daily Unity build and providing developer feedback.

Chris Swiatek attended the University of Southern California from 2010 to 2014, where they received a BA in Interactive Entertainment from the USC School of Cinematic Arts.

Links

Timeline

  • Chief of Product / Co-Founder

    November, 2016 - present