Brian Riordan is a seasoned game production professional with extensive experience in the gaming industry. Currently serving as a Senior Game Producer IV at IGT since August 2020, Brian manages the development and delivery of mobile and desktop games, collaborating closely with various teams to align projects with business objectives. Prior to this role, Brian held several positions at Konami Gaming, Inc., including Software Development Manager for 3rd Party Games, where responsibilities included overseeing timely software delivery and milestone reviews. Brian's past experience at IGT spans numerous titles and managerial roles, including Software Engineering Manager for the Evolve Studio, where management of engineering teams focused on game development using C#, C++, and Unity. Brian also has a background as a Senior Software Engineer/Game Designer at Bally Gaming and a Software Engineer at Aruze Gaming. Educated at California State Polytechnic University-Pomona and Don Bosco Technical Institute, Brian holds a BS in Electrical Engineering and an AS in Electronic Technology.
Sign up to view 0 direct reports
Get started