Daniel I Lin has a wealth of work experience, having been employed in various roles since 2004. Daniel I began their career as a 3D Artist and Level Designer at Activision Treyarch in 2005. Daniel I then moved to Electronic Arts Los Angeles in 2004 as a 3D Lighting Artist. In 2008, they joined MojoMedia Creative Services as an Executive Producer, Head of Production, and Major Stakeholder. From 2012 to 2017, they were a Mobile Games & Digital Producer and VFX Producer at MotorTrend Group. In 2020, they became a Producer at FUN-GI GAMES. In 2021, they became the Head of Production and Senior Producer at Future House Studios. Finally, in 2022 they became the Lead Producer at Snail Games USA.
Daniel I Lin attended UC Irvine from 1997 to 1999, where they earned a Fine Arts degree in Painting, Sculpturing, and Digital Media.
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