Matthew Rubin

Senior Software Engineer | Research And Development at Industrial Light & Magic

Matthew Rubin is a highly experienced software engineer specializing in research and development at Industrial Light & Magic, with a tenure starting in September 2011. Responsibilities include developing APIs and frameworks crucial for artist workflows in texturing, rigging, and animation, as well as designing proof of concepts for visual effects pipelines. Previously, Matthew held positions that involved directing teams to enhance animation processes, establish automated asset optimization workflows, and coordinate technical requirements among engineering and artistic teams. Prior to Industrial Light & Magic, experience at Sony Pictures Imageworks included roles as Character Pipeline Technical Director and Technical Animator, contributing to major films such as "Green Lantern" and "Alice In Wonderland." Matthew's career also includes leadership in motion capture direction at iSeeSoft Studios and a strong academic foundation with a Master’s degree in Mechanical Engineering from Georgia Institute of Technology and a Bachelor's from Binghamton University.

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