Invoke Studios
Martin Pigeon is a seasoned animation professional with extensive experience in the gaming industry. Currently serving as Principal 3D Animator at Invoke Studios since May 2022, Martin previously held various positions at Ubisoft Montréal from July 2007 to May 2022, culminating in the role of Team Lead Gameplay Animator for unannounced projects and major titles such as Watch_Dogs 2 and Watch_Dogs. Prior to Ubisoft, Martin worked as a MotionBuilder QA Specialist at Autodesk from March 2004 to July 2007 and completed an internship as an XSI QA Intern at Softimage in early 2004. Educational qualifications include studies at Centre NAD and UQAM, along with a DEC in Visual Arts from Cégep Saint-Jean sur Richelieu.
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Invoke Studios
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Chez Invoke, notre mission est d’avoir du plaisir à créer de grands jeux. Nous croyons que les meilleurs jeux sont créés par des gens qui aiment leur métier, et qui évoluent dans un environnement qui valorisent les membres de leurs équipes ainsi que leurs idées. Nous sommes un studio de Wizards of the Coast et nous avons l’honneur de perpétuer la tradition d’excellence de la maison, qui a donné naissance à des marques légendaires. Notre nouvelle aventure ne fait que commencer, et nous recherchons de nouveaux membres pour rejoindre notre communauté. Chez Invoke, tu as la possibilité de jouer un rôle clé en tant que membre d’une équipe ouverte et talentueuse! // At Invoke, our mission is to Have Fun Building Great Games. We believe the best games come from people who love what they do, in an environment that values them and their ideas. As part of the Wizards of the Coast family, we're honoured to carry on a tradition of quality games built on legendary brands. Our new adventure is just beginning, and we are looking for new adventurers to join our community. At Invoke, you get to play your part as a valued member of an open and dedicated team!
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