Ernest Nemirovskiy has a diverse work experience in the field of 3D art and animation. Ernest started their career as a 3D Artist at Santa Ragione, where they were involved in the outsourcing of assets for their game Mirror Moon. Ernest then worked as a Certified Trainer at UPGRADE Training Center, where they taught courses on modeling, texturing, rigging, animation, and digital sculpting.
Ernest also worked as a 3D Motion Graphic Artist at Greylab and a 3D Generalist at imille srl. At imille srl, they later transitioned to the role of Lead 3D Artist before joining Ubisoft as a Character Artist. Ernest then returned to inVRsion, where they held the positions of VR 3D generalist and Lead 3D Artist.
Throughout their career, Ernest has gained experience in concepting, modeling, texturing, rigging, animation, and lighting/rendering. Ernest has worked on various projects for games and other applications and has a strong background in virtual reality.
Ernest Nemirovskiy graduated from Politecnico di Milano in 2013 with a Bachelor's degree in Design and Visual Communications, General. Prior to attending Politecnico di Milano, they attended Liceo Scientifico where they studied Scientific subjects. In addition to their formal education, Ernest obtained certification as an Autodesk Maya Certified Professional in May 2013 from Autodesk.
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