Magnus Koch is a seasoned engineer specializing in computer graphics and animation, currently serving as a Research and Development Engineer at IO Interactive since October 2018, where contributions include advancing character animation systems for notable game titles. Concurrently, Magnus works as a Computer Graphics Engineer at Alexandra Instituttet, focusing on the latest rendering technologies and AR/VR applications. Previous experience includes a role as a Computer Graphics Engineer at Serious Games Interactive, where achievements included developing real-time rendering systems and simulations, and serving as Lead Developer at Pekunu, which won the Danish Internet Awards in 2012 for a groundbreaking interface design. Magnus holds a Master of Science in Software Development and has a background in film studies, bolstered by diverse experiences ranging from graphic design at Nimbus Film to early technical roles in facial recognition software development.
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