Michelle E. Molina

Senior 3d Artist at Irreverent Labs

Michelle E. Molina has a diverse work experience in the field of 3D art and animation. Michelle is currently working as a 3D Technical Artist at Irreverent Labs, starting in 2022. Prior to that, they worked at Impact Theory as a Stylized 3D Character Artist on the "Project Kyzen" by Impact Theory, where they contributed to the creation of iconic characters and props. In 2020, they worked at EAM as a 3D Artist, responsible for 3D modeling, texturing, and creating masks for an unannounced AAA independent videogame. Michelle also worked at Activision as a Mocap Technical Artist, working on popular AAA titles such as Call of Duty and collaborating with 2K Games projects. Michelle served as the Lead 3D Artist at Pupo Studios, leading a team of 5 artists and overseeing in-house projects. Additionally, they have worked on various freelance projects and collaborated with studios such as Apgeren Services and BANG Motion&films. Michelle'sskills include rigging, mocap cleaning and retargeting, 3D modeling, texturing, and workshop leadership.

Michelle E. Molina attended Universidad San Francisco de Quito from 2014 to 2018, where they received a Bachelor of Arts (BA) degree in Digital Animation. During their time at the university, they also completed a minor in Illustration in 2017 and a minor in Contemporary Arts in 2016-2017. Additionally, they obtained various certifications including being a finalist in the AndeanCall, Animation du Monde competition in 2018, a Wacom Certification in 2017, and completing workshops and training sessions in animation production, visual development, script and staging for animation, and Adobe Photoshop.

Links

Previous companies

Activision logo
Impact Theory logo

Timeline

  • Senior 3d Artist

    May, 2022 - present