Uday Ivaturi is a software engineer with experience in various roles and companies. From 2020 to the present, they have been working as a Software Engineer at IXL Learning. Prior to that, they worked as a Game Developer on a freelance basis from 2015 to 2020, where they designed and developed a game framework in Unity 3D/C# focused on physics and math learning.
Before their freelance work, Uday was a Senior Software Engineer at Intel Corporation. From 2014 to 2015, they worked as a Tools Developer in the Binary Translator Team, increasing developer productivity through maintaining a diagnostic tool used for failure analysis. Uday also ported the tool to a different architecture and fixed bugs.
From 2013 to 2013, Uday worked as a Senior Software Engineer in the same team, focusing on Android prototyping and implementing features that allowed devices to share sensors over LAN.
From 2009 to 2013, Uday was a Senior Software Engineer in the Binary Translator Team, where they served as a QA Engineer. Uday actively participated in various QA activities and greatly improved developer productivity and code quality by enabling batch testing on hardware.
Lastly, from 2000 to 2009, Uday worked as a Software Engineer in the Compiler Team at Intel Corporation. Uday supported the Intel Compiler QA Team in performing product releases on multiple platforms. Uday also improved the maintenance and productivity of the QA team by creating a unified build process and contributed to product quality through bug analysis and triaging.
Uday Ivaturi began their education at MVP Public School in Vizag, where they studied before 1994. Following this, they attended Jr College (High School) from 1994 to 1996, focusing on subjects such as Maths, Physics, and Chemistry. Uday then pursued a Bachelor's degree in Computer Engineering at the University of Delaware from 1996 to 2000, specializing in Computer Software Engineering.
February, 2020 - present