CH

Calle Hansson

Lead Game Designer at Just For The Win

Calle Hansson has a diverse work experience in the field of sound design and game design. Calle started their career at Computerhouse AB in 1996, where they worked as a Sound Designer and Composer for various games. During their time at Computerhouse, they were involved in over 30 productions. In 2001, they joined DICE (EA Digital Illusions CE AB) as a Sound Designer, where they created and recorded sound effects for Xbox and Playstation2 games. Calle worked on Midtown Madness 3 and Rallisport Challenge 2, among others. After that, they worked at HiQ from 2007 to 2008, creating sound effects, jingles, voiceovers, and music for game-based learning games for clients such as Saab, Volvo, and McDonald's. From 2008 to 2011, Calle ran their own company called Audioallstars, where they worked as a Sound Designer and Composer for various clients, including 1337 Game Design and Mölnlycke Healthcare. Calle then joined Combination AB as a Sound Designer and Composer from 2008 to 2011, where they created sound effects and composed music for land-based slot games. In 2011, Calle joined NetEnt as a Sound Designer and Composer before moving to Just For The Win in 2016. At Just For The Win, they initially worked as a Game Designer and Sound Designer and later became the Lead Game Designer. Their responsibilities included creating game designs and composing and designing audio-related assets for their upcoming games.

Calle Hansson attended Ester Mosesson Gymnasium from 1993 to 1995, where they obtained their High School degree in Culinary Arts/Chef Training. Calle then joined Studium Göteborg in 2006 and continued till 2007, focusing on Technical Sound Design. No specific degree was mentioned for their time at Studium Göteborg.

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