Gabriel Cunegato

Game Software Engineer at Kabam

Gabriel Cunegato has a strong background in game development, with experience working for various companies. In 2017, they worked as a self-employed game developer, where they led a team to develop a 2D arcade platformer called Electro Jam. Gabriel was responsible for programming, design, and technical art. In 2018, Gabriel joined AQUIRIS where they worked on developing Looney Tunes World of Mayhem, focusing on gameplay, product features, and tools development. In 2020, they joined OTA IMON Studio as a Lead Game Programmer, leading the development of Wolfstride, a turn-based RPG game. Their responsibilities included identifying technical solutions, ensuring visual fidelity, seamless gameplay, and performance. Gabriel then joined Globant in 2021 as a Senior Game Developer, where they worked on an unannounced mobile game for EA Mobile. Gabriel was responsible for integrating UI elements, developing the tutorial system, and creating a content filtering system. Most recently in 2022, Gabriel started working at Kabam as a Game Software Engineer.

Gabriel Cunegato has pursued a Bachelor of Technology (BTech) degree with a focus on Programming of Digital Games at Unisinos. No specific start or end year information has been provided for this educational experience.

Links

Timeline

  • Game Software Engineer

    April, 2022 - present