Nicolas Giraudet is a seasoned game designer with over five years of experience, currently serving as a Senior Game Designer at Koffeecup. Specializing in Unreal Engine and Blueprint, Nicolas has developed a versatile skill set, capable of working on UX, creating wireframes with Figma, and managing balancing documents in Excel. Previously, Nicolas held positions including Technical UX/Game Designer at Parallel Studio and Game Designer at DragonBox. Nicolas holds a Master's degree in Game Design from ISART DIGITAL Paris and has participated in various projects such as "Under the Waves" and "DarkDays."
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