Lucas Musial

Technical Level Designer at Kythera AI

Lucas Musial is a seasoned game designer with extensive experience in level design and technical contributions within the gaming industry. Currently serving as a Technical Level Designer at Kythera AI since September 2020, Lucas creates and maintains diverse levels for various purposes while enhancing design workflows and collaborating effectively with programmers. As a Co-Founder and Lead Game Designer at Red Spear Studio, Lucas leads the gameplay design for the Task Force Elite project and focuses on improving design architecture while providing mentorship. Previously, as the Lead Level Designer at Red Jake Studio, Lucas oversaw level design for a First Person Shooter game in its early access phase, leveraging technical expertise to optimize team workflows. Lucas holds a Higher National Diploma in Game Development and Software Development from West College Scotland, completed in 2018.

Location

Glasgow, United Kingdom

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Kythera AI

Kythera is a feature-rich AI middleware, with plugins ready to deploy on both Unreal Engine 4 and CryEngine. But at Moon Collider, the company behind Kythera, they offer far more than a one-size-fits-all solution. They like to develop personal, interactive relationships with their clients, and they work directly with your developers to solve thespecific problems that matter to you.This unique approach is testament to their heritage, as an AI consulting firm working one-on-one with a range of clients around the world. Seeing that their clients would benefit from a common middleware, they re-focussed and expanded in 2012 to build Kythera. But they’ve stayed true to their core principles of supporting their clients’ own development efforts, and allowing their customers needs to drive the future evolution of their product.


Employees

11-50

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