Génesis Peña Gómez

Service creative design at Launchmetrics

Génesis Peña Gómez has a diverse background in design, with experience in various industries. Génesis started their career in 2013 as an intern at Abordage, where they gained experience as an industrial designer. In 2014, they worked as an Assistant Production Engineer at La Ibérica, managing production orders and designing technical drawings. Génesis then joined Industrial Electric as a Lead Designer and Design Engineer, responsible for redesigning and implementing the company's product catalog. In 2017, Génesis had an internship at Catedra Stadler Rail Valencia, where they provided design and marketing assistance. Génesis then joined Jeffapp in 2018 as a Content Specialist and later became the Design Manager, overseeing design projects. Most recently, they joined Launchmetrics in 2022 as a Service Creative Design, working on project management and visual communication.

Génesis Peña Gómez's education history is as follows:

From 2022 to 2023, Génesis attended LABASAD - Barcelona School of Arts and Design, where they pursued a Master's degree in web and app design with a focus on UX/UI. Génesis'sfield of study during this period was digital design.

In 2020, Génesis enrolled at IEM Digital Business School and completed a program in User Experience. Génesis'sfield of study was User Experience Design.

During the academic years of 2016 to 2017, Génesis studied at Universitat Politècnica de València (UPV) and earned a Master's degree in design engineering. Génesis'sfield of study during this period was industrial and product design.

From 2010 to 2014, Génesis attended Instituto Tecnológico de Santo Domingo, where they obtained a Bachelor's degree in Industrial Design. Génesis'sfield of study was engineering.

Between 2007 and 2009, Génesis pursued junior advanced English courses at the Instituto Cultural Dominico Americo to enhance their language skills.

Additionally, in September 2022, Génesis obtained a certification in Design for Agile: Common Mistakes and How to Avoid Them from The Interaction Design Foundation.

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