Kevin Atkins is an accomplished senior 3D Generalist with extensive experience in the gaming industry, currently working at Deep Sky since August 2019. Over a long and diverse career, Kevin has contributed to various high-profile projects as both a 2D and 3D artist at Liquid Development, where significant roles included Lead Artist for Tron: Evolution and Lead Environment Artist for Kinect Adventures. Other notable positions include character modeling for Rockstar Games and environment artistry for titles like Batman Arkham Origins and Halo 4. Kevin's expertise extends across multiple software platforms, including Maya, 3DS Max, and ZBrush, with a solid educational background holding a bachelor's degree in Game Art & Design from The Art Institutes.
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