Richard Wilson

Character/environment Artist at Liquid Development

Richard Wilson is a skilled Character and Environment Artist with extensive experience in the gaming and animation industries. Currently at Liquid Development since April 2010, Richard focuses on modeling, sculpting, and texturing characters, props, weapons, and environments. Previously, Richard held positions as a Modeling Intern at Whynaut Animation Studios LLC and worked as a Character Artist for the Unreal 3 Tread Mod Team, where responsibilities included creating ingame assets. Additionally, Richard contributed as a Character Concept Artist for the Unreal 3 Tread Mod Preproduction Team. Richard holds a Bachelor of Science degree in Game Art from The Art Institutes, completed in 2010.

Location

Portland, United States

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