Paulo Henrique F. is a seasoned professional in the field of visual effects and digital content creation, currently serving as a Sr. Realtime VFX artist at Magic Media since January 2024. Previous experience includes roles as an Unreal Engine Specialist/TechArt at 3D CityScapes, where responsibilities encompassed digital twin implementations and crowd AI systems, as well as VFX Designer positions at Globo and XCAVE Real-time Studio, contributing to various high-profile projects. Paulo has a strong educational background with an MBA in communication and marketing in digital media from Estácio and a degree in Industrial Design. Expertise includes Unreal Engine, VFX technical development, crowd implementation, and contributions to innovative virtual reality projects.