Alexandra Baryshnikova has seven years of work experience in the game industry. Alexandra began their career in 2007 as a 3D Artist at .dat. Alexandra then worked as a Character Artist at OG Games in 2009. From 2010 to 2011, Alexandra worked at Biart as a Lead Artist, working on Next Gen PC/PS3/X360 TPS Deep Black and Next Gen PC/PS3/X360 FPS Depth Hunter. Her responsibilities included 3D modeling and texturing environments, props, characters, concept art, GUIdesign, GUI assembling and scripting. In 2011, Alexandra worked as a 3D Artist at ArtWarrior. From 2012 to 2017, Alexandra worked at Zynga as a Senior 3D Artist and Principal Artist. As part of the R&D group, they worked on multiple mobile and VR (Oculus/Vive) prototypes, helping various teams across the company and mentoring and training 3D artists. Finally, from 2017 to present, Alexandra has been working at Manticore Games Inc. as an Environment Art Director and Lead Environment Artist.
Alexandra Baryshnikova graduated with a Master's in Computer Science from Adyghe State University in 2006. Alexandra attended Belorechensk #6 from 1991 to 2001.
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