TJ

Tobias Johansson

Tobias Johansson is an experienced programmer with a robust background in the gaming industry. Currently serving as Lead Programmer at Massive Entertainment - A Ubisoft Studio since May 2022, Tobias previously held the same title at Avalanche Studios Group from February 2017 to May 2022, and also worked as a Senior Engine Programmer at the same company. As a co-founder of Pixelbite AB, Tobias was integral from March 2009 to May 2016, focusing on engine, systems, gameplay, UI programming, localization, and IT. Earlier experience includes programming roles at Eidos Studios Sweden, contributing to projects such as Wacky Races: Crash & Dash, and positions at Gizmondo Studios and Warthog Games, where Tobias worked on renowned titles like Richard Burns Rally. Educational background includes training at Playground Squad from 2003 to 2004.

Location

Malmö, Sweden

Links

Previous companies


Org chart


Teams

This person is not in any teams


Offices


Massive Entertainment - A Ubisoft Studio

4 followers

Massive Entertainment is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, Star Wars Outlaws, Snowdrop, or Ubisoft Connect. The studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.