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Massive Entertainment - A Ubisoft Studio
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Artistic Development
67 people · 0 jobs
This department is responsible for creating visual elements, including characters, environments, and animations, to enhance the overall aesthetic and functionality of projects.
Aaron Garcha
Expert UI Technical Artist
Albin Karlsson
Junior Technical Artist
Albin Mjörnstedt
Junior Concept Artist (Intern)
Alexander Schwandner
Concept Artist
Anton Iakovlev
Senior Character Artist
Anton Sander
Lead Artist
Arnaud Kleindienst
Concept artist
Dan Söderlin
Danilo Nishimura
Senior Technical Artist
Darya Dzemidzenka
UI Technical Artist
David Widmer
Junior Character Artist
Elena Zenko
Emil Christenson
Erik Qvarnström
Technical Animator
Erik Wadstein
Senior Concept Artist
Eva Schramm
Evgenii Davydenko
Expert Technical Artist
Filip E.
Senior UI Technical Artist
Gareth J.
Senior Digital Artist
Hannes Bennet
Technical Artist
Hatim Mandarwala
Senior Environment Artist
hitu hitansu
Hyungyung Bae
Lead Concept Artist
Ionut Octavian Dima
Iuliia Misiul
Jeff Estrabinio
Lead Character Artist
Jevgeni Laur
Jonny Heinonen
Josefine Sandström
Senior Prop Artist
Kamil Haddad
Kevin Lundmark
Intermediate Character Artist
Keyla Meijer
Kirill Arefev
Kunal Luthra
Associate Technical Art Director
Magnus Christensson
Lead Technical Artist
Marcus Engelbrektson
Senior Technical Gameplay Animator
Marie Isacsson
Marta Niemczynska
Martin Kulig
Mattias Hedberg
Mauricio Pachón
Senior Technical Animator
Melker Berg
Michael Hansen
Moa Engelbrektsson
Nathan Lawrence
Océane Näsström
Philip Hylen
Intermediate Environment Artist
Rishiraj Singh Shekhawat
Robert Grafström
Robin Rumpunen
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