Ionut-Gabriel Solomon has a diverse work experience in the gaming industry. Ionut-Gabriel is currently working as the Game Design Director at Maximum Games since June 2023. Prior to that, they worked at Ten Square Games as a Product Owner from March 2023 to April 2023 and as the Lead Games Designer from March 2022 to March 2023. Ionut-Gabriel also served as the Head of Design at RORTOS S.R.L. from July 2022 to March 2023.
Before these roles, Ionut-Gabriel Solomon worked at Amber as the Creative Director from July 2021 to February 2022, and from July 2020 to July 2021. Ionut-Gabriel also held the position of Head of Design and Creative Director from October 2017 to July 2021. Ionut-Gabriel was responsible for coordinating a large team of designers, training and mentoring newcomers, and leading the internal Pitch Team. Additionally, they worked as a Live Ops Producer from February 2017 to October 2017 and as a Game Designer from September 2014 to January 2017 at Amber.
Ionut-Gabriel Solomon's earlier experience includes working as a Game Design Lecturer at SAE Institute Bucharest from April 2016 to April 2017. Ionut-Gabriel started their career at Ubisoft as a Level Designer from October 2012 to September 2014 and from February 2011 to September 2012. Ionut-Gabriel also served as a Senior Game Tester from July 2007 to February 2011, working on various games such as HAZE PS3, Rayman Raving Rabbids TV NDS, Prince of Persia 0 PC, Call of Juarez: Bound in Blood PS3, C. O. P The Recuit NDS, and Tom Clancy's HAWX 2 X360/PS3/PC.
Ionut-Gabriel Solomon attended the Faculty of Mathematics and Informatics at the University of Bucharest from 2003 to 2005. No degree or field of study information is provided.
Sign up to view 5 direct reports
Get started