Ionut-Gabriel Solomon

Game Design Director at Maximum Games

Ionut-Gabriel Solomon has a diverse work experience in the gaming industry. Ionut-Gabriel is currently working as the Game Design Director at Maximum Games since June 2023. Prior to that, they worked at Ten Square Games as a Product Owner from March 2023 to April 2023 and as the Lead Games Designer from March 2022 to March 2023. Ionut-Gabriel also served as the Head of Design at RORTOS S.R.L. from July 2022 to March 2023.

Before these roles, Ionut-Gabriel Solomon worked at Amber as the Creative Director from July 2021 to February 2022, and from July 2020 to July 2021. Ionut-Gabriel also held the position of Head of Design and Creative Director from October 2017 to July 2021. Ionut-Gabriel was responsible for coordinating a large team of designers, training and mentoring newcomers, and leading the internal Pitch Team. Additionally, they worked as a Live Ops Producer from February 2017 to October 2017 and as a Game Designer from September 2014 to January 2017 at Amber.

Ionut-Gabriel Solomon's earlier experience includes working as a Game Design Lecturer at SAE Institute Bucharest from April 2016 to April 2017. Ionut-Gabriel started their career at Ubisoft as a Level Designer from October 2012 to September 2014 and from February 2011 to September 2012. Ionut-Gabriel also served as a Senior Game Tester from July 2007 to February 2011, working on various games such as HAZE PS3, Rayman Raving Rabbids TV NDS, Prince of Persia 0 PC, Call of Juarez: Bound in Blood PS3, C. O. P The Recuit NDS, and Tom Clancy's HAWX 2 X360/PS3/PC.

Ionut-Gabriel Solomon attended the Faculty of Mathematics and Informatics at the University of Bucharest from 2003 to 2005. No degree or field of study information is provided.

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Timeline

  • Game Design Director

    June, 2023 - present