Adrian Bociek

Game Designer at Mechanistry

Adrian Bociek is a seasoned game designer with extensive experience across various companies in the gaming industry. Currently serving as a Game Designer at Mechanistry since February 2022, Adrian is involved in the development of Timberborn in Early Access. Additionally, as the Owner of Coyote Time Games since May 2021, Adrian provides game design consulting and works as a solo developer. Previous roles include Level Designer at RedDeer.games, contributing to multiple unreleased projects, and Game Designer at T-Bull S.A., where Adrian worked on Interastra for PC. Extensive participation in Ludum Dare Game Jams from 2017 to 2020 demonstrates versatility in game design, alongside experience on an unreleased sci-fi multiplayer project in 2019. Adrian Bociek holds a Master's degree in Game and Interactive Media Design, earned from Uniwersytet Dolnośląski DSW in 2023, and a Bachelor's degree from the same institution obtained in 2020.

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