Alex Parker has a diverse work experience in the gaming industry. From 2017 to the present, they have been with Media Molecule, where they started as a Tools Programmer and eventually took on the role of Principal Tools Programmer. During this time, they built and maintained the studio's continuous build processes, developed game server code using machine learning algorithms, and created tools to optimize workflows for various teams. Alex also led a team of server and devops engineers as the Lead Server Programmer, ensuring scalability and robustness of game servers.
Prior to joining Media Molecule, Alex worked at STUDIO GOBO as a Senior Programmer, where they contributed to the development of the cancelled Disney Infinity Moana Playset and added a new training mode to For Honor for Ubisoft.
Before that, they worked at Boss Alien Ltd as a Programmer and at Rare Ltd as a Software Engineer. Alex also had a role as a Software Developer at the University of Southampton, where they worked on applied research projects using web technologies.
At Sandswept Studios, Alex worked as a Graphics Programmer, developing the graphics engine and content pipeline for the indie RTS game 'Detour'.
Overall, Alex's work experience showcases their expertise in server programming, tools development, gameplay programming, and graphics engineering in the gaming industry.
Alex Parker attended the University of Southampton from 2008 to 2012, where they obtained a BSc degree in Computer Science.
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