Mykyta/Nikita Filipchenko

Asset/lookdev Artist at Megalis VFX

Mykyta Filipchenko is an Asset/LookDev Artist at Megalis VFX since February 2022, specializing in cinematics, films, and series for a Japanese VFX studio. Notable projects include look development and asset creation for cinematics in Final Fantasy 16. Previously, Mykyta served as a Lighting and Cinematic Artist/Art Lead at Watt Studio from January 2018 to June 2022, and worked on a short advertisement for Sberbank as a 3D Artist/Animator. Additional experience includes roles at Pattern Digital Buro and CG Factory as a 3D Animator, contributing to background scenes and animations for the upcoming movie "Konek Gorbunok." Mykyta holds a Bachelor's degree in Animation, Interactive Technology, Video Graphics, and Special Effects from the State University — Higher School of Economics, earned between 2015 and 2019.

Location

Tokyo, Japan

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Megalis VFX

Megalis is a global VFX studio founded in 2017 in Japan with the ambition to become the reference for visual effects in Asia. Over the years, we have grown from a Houdini effects-centric company to a full production studio. The team has worked on both episodic and film work. We’ve most recently completed work on our first full CG animation project for Netflix Japan - ONI: Thunder God’s Tale. Based in the heart of Tokyo and in two offices, we are now a little over eighty people. About half of our current staff is Japanese and the other half of the team are people from all over the world. We are looking forward to bringing talented artists and engineers from abroad into Japan. We also offer remote work opportunities.


Industries

Headquarters

Shinjuku, Japan

Employees

51-200

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