Reina Perrino

3D Environment Artist at MercurySteam

Reina Perrino has been working in the 3D art industry since 2002. Reina began their career at Pyro Studios as a 3D Artist and Textures artist, where they created 3D models of environments and objects in medium and low poly, as well as applied textures and created 3D animations of breaks and explosions for a PC game. From 2007 to 2013, they worked at Zed as a Senior 3D Artist Environments and Textures, where they created and assembled environments for a Facebook game. From 2013 to 2015, they worked at Digital Dive Studio as a Senior 3D Artist Environments and Textures. From 2015 to 2016, they worked at BITSCAKE as a Senior 3D Artist and at INDRA (through Grupo NS) as a Senior 3D Artist, where they created 3D models of environments, vehicles, and other assets in medium and low poly, as well as created and applied textures and animations of parts. During this same period, they also worked at Luzán 5 Health Consulting as a 2D Design/Graphic Design. Currently, they are employed at MercurySteam as a 3D Environment Artist.

Reina Perrino's education history includes 3D Modeling and animation from Ars Animation School from 1999-2000, a Certificate of Professionalism in Interactive Multimedia Audiovisual Products from Catfa in 2015, a Masterclass with Juan Villa, props manager at Cuarto Milenio in 2015, a Masterclass with Simbiox in 2015, 3D Modeling of characters in 3D Studio Max and Zbrush from CICE Escuela Profesional de Nuevas Tecnologías in 2012, Flash CS3 oriented to the development of videogames from Glomedia Formación in 2008, Scrum! Master (agile work methodology) from Proyectalis, Gestión de proyectos in 2008, and a Technical Master in Graphic Design from Ceo from 2006-2007.

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