Santiago Rodero Manso

Environment Artist at MercurySteam

Santiago Rodero Manso has a diverse work experience in the field of 3D art and design. Santiago began their career as an intern at ToyZone in 2020, where they worked on various projects such as 3D modeling, asset texturing, product design, and video editing.

In 2021, Santiago worked as a 3D Artist at urbansimulations, specializing in fixing, retopology, and texturing of photogrammetry objects using Zbrush and Substance Painter. Santiago also worked under NDA agreements for companies like Inditex and Adif.

The following year, Santiago joined INOVACE - Engagement Technologies as a 3D Artist. Their responsibilities included 3D modeling, retopology, texturing, and creating environments for VR projects. The content they worked on was confidential and protected under NDA.

Moving forward, Santiago joined SIMFOR in 2022 as a Junior 3D Artist. Santiago continued to enhance their skills in this role, focusing on 3D art and design.

Most recently, Santiago started working at MercurySteam in 2023 as an Environment Artist, presumably building on their previous 3D art experience and creating immersive virtual environments.

Santiago Rodero Manso completed their education in a chronological order. From 2018 to 2022, they attended ESNE, University School of Design, Innovation, and Technology, where they obtained a Bachelor of Arts degree in Videogame Design and Development. Simultaneously, from 2018 to 2021, they enrolled at Pearson College London, where they pursued a Pearson BTEC Level 5 HND in Creative Media Production with a focus on Video Game Design and Interactive Content. Prior to these institutions, Santiago Rodero Manso studied at CODEMA from 2014 to 2018, but no information is available regarding any degrees or specific field of study obtained during their time there.

Links

Timeline

  • Environment Artist

    February, 2023 - present